WELCOME TO WONDERLAND: THE RABBIT HOLE

The Doorknob: After the intro scene, you'll find yourself going down the path to the Bizarre Room. The door back to the starting point is called Rabbit Hole. After you enter the Bizarre Room, there will be short sequence with the Doorknob. He'll tell you how to get smaller, by drinking the bottle on the table. Before you drink, BE SURE TO PUSH THE BED! Pushing the bed opens the way to the Queen's Castle. Once the bed is pushed in, you can drink the Blue bottle and shrink to go through the hole. There will be new enemies that appear. You can defeat all the enemies in this section that you can find for EXP. If you forgot to push the bed, you can jump back onto the table and drink from the Red bottle to grow big again.

New Enemies: In addition to the Shadows and Soldiers, the new enemies that you will encounter in Wonderland.
Red Nocturne - The small, flying red Heartless. These are called Red Nocturnes. When you defeat one of these, they drop clear colored balls. These are MP balls, and those will be important because they restore your magic. Red Nocturnes are immune to fire and cast fire spells at you. Be careful of these buggers because they like to dodge away to a safe spot, charge up, and the shoot fireballs while you are fighting some other enemy. If you time your counter hit right, you will be able to hit the fireball back for Tech Points.
Large Body - In the Second half of Wonderland, you encounter giant, fat Heartless. These are called Large Body. If you are using physical attacks (Sora's Keyblade) then you can only hit them from behind. Your attacks just bounce off the front. If you are using magic, then it doesn't matter if it hits them front or back. These Large Body have four attacks: they swing their arms at you, they jump and stomp with a powerful shockwave that stuns you for a moment, they fling themselves towards you and they charge at you. Beware of the three latter attacks because those do a lot of damage. You can't jump over the Large Body if it flings itself at you yet, so Dodge Roll out of there. These can get annoying when they come in large numbers, but generally it is a good idea to take out the little Heartless that come with Large Bodies first, and then take them out. Or you can choose to do it the other way around by taking out the Large Body so it doesn't stand in your way of killing the small fries.

QUEEN'S CASTLE - TRIAL

Alice's Trial: You'll find yourself in another sequence. Alice is on trial. (She's on trial? But why? Heh.) Nothing too big here, just pay attention to the Queen. Just be sure to save. The save point is next to the Ten of Spades card, beside the exit from where you came. After that, march to the left hand side of the Queen's Castle area, towards the entrance to the Lotus Forest.

LOTUS FOREST - EVIDENCE

Lotus Forest Note: In this walkthrough, the "entrances" of the Lotus Forest are referring to the little side sections that branch off from the main path. Everything is in relation to the entrance that stems from the Queen's Castle room, so if you get confused, you can always go back to that first entrance way and retrace your footsteps. (This would be so much easier with a map, but again... we're working on it.)

Evidence: You're going to have to look for some evidence to present to the Queen. There are four of them, scattered throughout Wonderland. You do not have to gather all of them, but doing so will greatly increase your chances at a particular story plot line later. In order reach these pieces, you must go through the Lotus Forest.

Footprints - This first piece of evidence is located in the first nook in the forest. The small nook's entryway is the first right hand side entrance with two mushrooms. You can't miss it, as it's on the right.

Stench - After you get the Footprints, jump up the two mushrooms onto the tall green pads towards the giant tree. Go through the hole to the Bizarre Room, and you will see the pink box of Evidence on the stove. Return to the Queen's Castle by dropping down to the floor of the Bizarre Room, and then head back to the Lotus Forest.

Antenna - There are 3 mushrooms at the back of the Lotus Forest. They're on the left. To get to this box, first jump on the shortest mushroom, then the medium mushroom on the right. Then jump onto the green pad beside it and the box is on that pad.

Claw Marks - The last box of evidence is located again in the Bizzare Room. To get to this particular section of the Bizarre Room, first you need to get bigger. Go to the first yellow flower in the area, and it will want you to give it a Potion to make you big. Once you're big, step on the stump beside the Lotus Forest entrance. It will raise a lilypad platform. Look towards the tree, and you'll see a red fruit. Use the Take option and Sora hits the fruit to the floor. Don't eat it yet, but hit the tree trunk. It turns the tree. Make sure you do this before you eat the fruit, or else you will have to waste another Potion to get big again. Once you've hit the tree once, eat the fruit and shrink. Go back to the nook with the 2 mushrooms. Jump on the mushrooms and up towards the pads like you were collecting the Stench evidence. You will see a fork in the path, going to the left. Take that path and run up the pads towards the hole you see further on. That hole leads to the Bizarre Room in a different configuration. Go through it. Don't run anywhere once you go through the hole! You will drop on a small faucet head. Look to your right, and you will see the box on the ledge. Be careful while you jump. Sora at this point probably can't make the jump directly. Just jump so that you can hang onto the edge of the pink frame. Climb up, get the last piece, and head back to the Queen's Castle. The Cheshire Cat appears once you have found this last piece and you learn the spell Blizzard - the ice spell. Once you have this spell, you can Customize your magic shortcuts to your preference. This spell will come in handy in fighting the Red Nocturnes (since Ice is opposite Fire.)

Note on Blizzard: Although you do not have to get all four pieces of Evidence, as noted the Cheshire Cat gives you Blizzard. At the moment, we aren't sure what happens if you don't collect all four pieces. Stay tuned and we'll add a note on whether the Cat gives you the spell anyway, or if you have to earn it some other way.

QUEEN'S CASTLE - CRANK TOWER BATTLE

Back to the Castle: Once you have gotten out of the Bizarre Room, you will go back to the Queen to present your evidence. She will add a 5th box of her own, and you get to choose 1 of the 5 to determine whether you are innocent or not. We generally suggest you choose the middle box if you have all 4. If not, then it's a chance you will have to take. If you happen to choose the box with the Soldier Heartless, then you will fight the next sequence with Donald and Goofy's aid. If you choose the box with your friends, then you fight alone or with only one of them. The Queen will order her cards to seize you, and of course you resist.

Boss Battle - Crank Tower: HP: N/A EXP: 100. The goal of this battle is to destroy the crank tower. You first hit the red gears, and then the tower itself. Destroying the gears yields a lot of HP, MP and Munny balls. There are two gears. While this doesn't sound too difficult, there is a trump card (pun not intended really). The Queen's card soldiers come after you this whole time, and you cannot destroy them. You can only knock them out for a short while. Be careful not to get surrounded as you focus on hitting the tower. If you were lucky enough to have Donald and Goofy on your team, they will help in keeping the cards off of you. If you're fighting alone, then you could either try and free Donald and Goofy from their cages by hitting the cages, or you can fight this alone. If you choose to fight it alone, take advantage of your Dodge Roll ability to get away quickly before you are surrounded by cards. Go after the Queen and hit her - the red cards go into shock which leaves the weaker black cards. The red cards have more HP, so it's a good idea to stop them first. But we recommend that you get this battle over with as quickly as possible. Just run around while locked onto the tower. Turn and hit the cards when you need to knock them out, and then concentrate on destroying the tower as fast as you can. You can use magic on the tower. The only thing to worry about is getting surrounded by the cards.

TEA PARTY GARDEN - FOLLOWING THE CHESHIRE CAT

Lotus Forest, Part 2: In order to get to the Bizarre Room for the final battle of this area, you need to go through some (tedious) steps and puzzles to get to the Tea Party Garden. What did you expect? This is Wonderland, the world of crazy, pointless, at times frustrating puzzles. Anyway, go back to the Lotus Forest, and the Cheshire Cat appears on a rock to tell you some stuff. Then once he's gone, grow big again (by giving the yellow flower a Potion) and heave the rock into the pond. It will raise the lilypads that allow you to jump into the hidden section of the Lotus Forest that you couldn't enter last time. Then, get the red fruit from the tree, and hit the tree until the center branch points towards the back of the Lotus Forest. Eat the fruit and shrink. Jump onto the raised lilypads and into the enclosed area. Go to the Bizarre Room.

Bizarre Room, Side: When you enter the Bizarre Room, you'll find the side has become the floor. Target the shelf latch next to the teddy bear and hit it. That'll drop the bear and turn the book into a 3D object. Then, light the lamp next to the lion's head ornament and get the Defense Up from the chest. Use this Defense Up on Sora to raise his Defense stat. Light the other lamp which turns the blank, green-framed picture on the wall into a painting. This painting takes you to another section of the Lotus Forest that is hidden. You can Examine the painting, and once you're done with that section of the Lotus Forest, going to the small mound with water in the corner to go back to the Bizarre Room. Exit through the bookshelf exit to go back to the main section of the Lotus Forest.

Bizarre Room, Side 2: When you're in the Lotus Forest again, you'll find yourself on the lily pads above. Travel along these pads towards the main entrance, and stick to your left to go through yet another hole that takes you to the Bizarre Room. This time, the floor looks like the other side wall with stone tiling. You have to beat up enemies in this section, and then once you're back to peace, strike the faucet. The bucket becomes an opening back to the Queen's Castle. Go there.

Bizarre Room, Normal: Once you go back to the Queen's Castle, and then return to the normal Bizarre Room by going to through the way back towards the Rabbit Hole (it's the hole next to the save point.) You will have to defeat the enemies before getting onto the table with the two bottles. Drink from the Red bottle and turn big. Then, move the teddy bear sitting on the chair from the first chair to the next one. This makes the clock pop out of the wall. You then move this clock and it reveals another entrance. Shrink back into mini-Sora by drinking the Blue bottle, and then going through the new entrance that takes you to Tea Party Garden.

Tea Party Garden: Finally! Once you find yourself in the Tea Party Garden, you'll see you're on the balcony. Drop down to the pink table. From here, you can choose to read the sign on the wall beside the painting and sit in the chairs for items. Be careful, as the chairs at the head of the table, and the middle chair on the right side of the table (while you are facing the painting) make the items table and chairs disappear, and Heartless appear. Or you can skip all this stuff for later and go straight to the door of the house which takes you to the Bizarre Room again. You have to go through that door, so just do it when you're done having fun.

Bizarre Room, Upside Down: Fight the enemies here, and then when those are cleared, jump onto the tables with the lamps on them. The Cheshire Cat will tell you to light the lamps. Just Touch them. When you're done with that, drop down to the floor and go to the pink wall with a gray latch on it. Release this and it'll open up the door back to the Queen's Castle.

Bizarre Room, Normal 2: From the Queen's Castle, go back towards the Bizarre Room by going back towards the Rabbit Hole (it's the entrance by the Save Point.) Jump to the tabletop in the center of the room. Once you get to this point, the Cheshire Cat appears yet again. You can Examine the plant in the pot for some Potions, items and HP balls. If you speak to the Cheshire Cat again, you enter the boss fight. You can save and come back beforehand if you need to.

BIZARRE ROOM - TRICKMASTER BATTLE

Boss Battle - Trickmaster: HP: 600, EXP: 150. This boss really isn't all that difficult, with Donald and Goofy to help you. It also really depends on your levels now. The Trickmaster has a few attacks, but mainly it strikes with those juggling sticks it has. You can beat this guy using just physical attacks, usually. If you are a magic oriented person, cast Blizzara rather than Fira. Fire will light the Trickmaster's juggling sticks up, and cause them to do more damage to you. You could put them out when the Trickmaster is sagging over and the sticks are on the ground. Donald and Goofy generally will be able to hit the Trickmaster for you and you can wait for it to hunch over before attacking again. The heads of the Trickmaster spew out HP balls at certain stages of the battle when you've hit the boss enough, so you can gather those and replenish your HP. Otherwise, make sure you have equipped Potions before hand (or Hi-Potions if you feel the need.) There is one trick that the Trickmaster can do, and that is make the table and chairs disappear so you can't jump at it and strike the torso. If that happens, jump towards the bookshelf where the teddy bear was. You can hit it at this level, and cast magic at the boss. This also lures the boss away from the stove so it doesn't light the juggling sticks on fire. Generally speaking though, this boss is Not something to worry about unless you are low level. After you kick butt, you get Ifrit's Horn. Equip this afterwards, since it gives you more defense against Fire spells.

WONDERLAND - FINAL THINGS

Bells and Whistles: There are a lot of treasure chests and Trinities in Wonderland. You can choose to get these items later if you wish, or you can get them in progression with the game. Some of the chests hold valuable items, such as the Defense Up item which you should use to raise your stats. An important thing to remember again, is that like Traverse Town, there are some things that you cannot get at the time because you'll need abilities or magic that you don't have yet. If you want to know the details about these things, go to the Obsessive part of this website to find out more.

Conclusion: After you defeat Trickmaster, Sora locks Wonderland's Keyhole. You get a Navi-G piece, which opens up the routes to new worlds. Get into your Gummi ship. From here you can choose to go back to Traverse Town for shopping and leveling up, or you can head onwards. Congratulations, you've locked your first Keyhole.

End: Wonderland.

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