TRAVERSE TOWN - PART 2
Yuffie@Traversetown.kh.net: Though Donald and Goofy say to go talk to Cid, you'll see Yuffie standing in First District next to the mailbox. She's there for a reason, so go talk to her first. She'll tell you about where Leon is. Once you've talked to her, go do what you need to do at the various shops, like purchasing newer, stronger weapons for Donald and Goofy, adding Potions to your inventory if you need it (though you'll have the Cure spell), and other such window shopping things.
SECOND DISTRICT - SECRET WATERWAY
The Alley:When Yuffie directs you towards the Secret Waterway. The Secret Waterway is in Second District, in a side alley. First after talking to Yuffie, go up the steps to the Second District door. Go through that. When you're in Second District, you'll encounter some new Heartless. You can fight them, or run from them and go directly towards the Alley.
New Enemies:
Yellow Opera: These flying buggies are just like the red and blue ones. These are Thunder casting Heartless, so your opposing strength for these guys is the other spells (except Thunder and Cure of course.) The best way to avoid the attacks from these guys is to stay out of their vicinity until they're done casting Thunder, and then smacking them with the Keyblade.
Air Soldier: These Heartless are actually really annoying. They hover in the air, dodge your attacks, and are a pain in the ass if you get surrounded. They have a couple of attacks, which consist of 1, kicking you around, and 2, charging at you while you're not looking. Dodge Roll isn't exactly a big help here, but it will help if you are surrounded by a few of these guys. Take them on one at a time if you can. They sometimes counter your combos and interrupt them, leaving you open for a second. That gets annoying, so try and hit them a few times, then move to one side and continue the attack. Air combos probably work just as well.
Leon's Training Ground: Ok, back to the story. Right when you go into the 2nd District, defeat the Heartless that you first encounter, and then jump down from the entrance area to the lower level. Just go to the left of the fancy fence you see, and jump down. You'll end up in front of the fountain. Keep next to the wall, and you'll find a door on your left that leads you to the Alley. Go through that door. You'll end up in the Alley, which is the section behind the Hotel of the 2nd District. You'll see water running through the area, which leads to a sewer gate. Go towards that gate. You'll encounter Heartless, so fight them off. Once you're at the gate, you'll see a Red Trinity mark. Activate that mark, and Sora, Donald and Goofy will smash the bars open, revealing the entrance to the Secret Waterway. Go in through here, and go search out Aerith and Leon. After you talk to Leon, he will tell you about the Keyhole in Traverse Town. Talk to Aerith as well, and she will remind you to talk to Cid about the Navi-G piece. Before you leave, talk to Leon a second time and he will hand over a strange stone called the Earthshine. This will come up later: it's a Summon Gem.
FIRST DISTRICT - CID'S ERRAND
The Old Book: When you're finished talking to Aerith and Leon, go back out of the Secret Waterway by the way you came. If you want, you can get the puppies in the treasure chest on the other exit of the waterway. The thing you want to do now is look for Cid, who is at his Accessory Shop. When you're in the Accessory Shop, talk to the moogle on the table and he'll tell you about the tournaments that are held at Olympus Coliseum. That's just some side knowledge for you to remember later. Talk to Cid to chat about the navigation gummi, and he'll install the gummi for you with a catch. You must run an errand for him, which is to deliver the Old Book that he gives you over to a magician in Third District. After that, you can go into the Vacant House in Third District to catch up with Cid. Oh, that thud you heard at the Accessory Shop will be important in a bit.
THIRD DISTRICT - DO YOU BELIEVE IN MAGIC?
Merlin's Study: From the Accessory Shop, head towards Third District. Towards the back of the area, there is a small corridor on the left that leads to a door with a flame symbol on it. Cast Fire at the door and a chime sounds. When the chime finishes, proceed through the door to the Mystical House. The house (or rather, hut) as it turns out, is on a small island that you'll see. You have to jump over those stones in the water. If you fall in the water, you have to go back to shore and start over. Also the stones move left to right, so timing's important. Once you're on the island, go around to the left side of the house and enter in through the green raggedy curtain entrance. Once you're inside, you will get to meet Merlin.
Bibbity Bobbity Boo: Merlin introduces the Fairy Godmother as another one of your helpers. She'll be the one to transform your summon gems into Summons. Talk to the Fairy Godmother when she appears, and she will tell you about the summons. The Earthshine gem that you received from Leon is turned into Simba. Summons are basically a character to help you out in battle. They use MP as their HP, and each time they attack, they use some MP. Eventually they disappear and your minions reappear. Depending on the summon, you can summon them more than one time, or just once during battle. Look through our explanation of the summons in the Obsessive section if you're interested.
Literary Interlude: When you've finished getting Simba, talk to Merlin again and Sora will give him the book. Merlin will tell you a bit of info, and then you can go save at the Save Point. There's also a Blue Trinity next to the save point, if you want to get that now. Once you're done with that, you can return to Third District to look for Cid at the Vacant House.
THIRD DISTRICT - RIKU RETURNS
Kairi who? Oh yeah: You get to watch a cutscene when you return to Third District, in which Riku reappears to meet with Sora and remind him about Kairi. Tsk tsk. Where do you go after this? Go meet Cid in the Vacant House, which is through the brown door at the top of the stairs leading to Second District. Once you're inside, talk to Cid who will tell you that you've got additional gummis added onto your ship now. You can warp! You learn about Maleficent as well. And speaking of Maleficent... you see her talking to Riku. She's a mean one, that bad bad fairy.
SECOND DISTRICT - FOR WHOM THE BELL TOLLS
Gizmo Shop: Back at the Small House, Cid and Aerith were talking about the bell of the Gizmo Shop. Well now you get to go investigate the phenomenon that had it ringing awhile ago. To get to the Gizmo Shop's bell, you need to go back to Second District. The Gizmo Shop entrance is at the back of the Second District, past the Hotel on the left. Fight off the Heartless and go into the Gizmo Shop. In the Gizmo Shop, you should fight all the Heartless to get the experience in fighting them. This area is a pretty small space to fight in, and there's six waves of increasingly difficult Heartless to fight. The worst will be the Air Soldiers and Large Body Heartless. If you want to breeze through, go to the back of the Gizmo Shop and go through the door at the back. Once you're outside, beside you will be a ladder. Go up the ladder to the top of the Gizmo Shop. Up here you have no choice but to fight the Heartless that appear. Your goal is to clear the Heartless so you can activate the Red Trinity. Don't fall off! If you fall off, you must return through the Gizmo Shop. Once the Heartless are whipped, activate the Red Trinity. You will reveal the rope and the Gizmo Shop's bell. Pull on the rope twice, until the butterflies image appears on the fountain down below. Once you've done that, go save! You should have your Potions and Items all set up now. The next battle will be the boss.
Boss Battle - Guard Armor II: HP: 196, EXP: 0. Let's jsut say, the Guard Armor boss this time isn't nearly as hard as the next one... nor is it as hard as fighting it the first time, because by now you are stronger, have more abilities, the other spells and Cure. Just smack this guy up and prepare yourself for the next battle.
Boss Battle - Opposite Armor: (Body) HP: 900, EXP: 390. (Arms) HP: 135, EXP: 0. (Feet) HP: 270, EXP: 0. The flipped Armor Heartless is harder than any of the Guard Armor. The first thing you do is... run away! Dodge Roll out of the way actually, because the boss' first attack is a full body lunge that will take off a lot of HP. When you've successfully dodged that, lock onto the center body, which has the most HP. By hitting the center, you will be able to hit the other limbs as well. The main thing is to reduce the whole boss down to just the body. There's times when the body will separate and the limbs will attack your minions and you on their own. You can take advantage of this momentary pause to smack up the body. If you get in trouble, run away and use Items if you're out of magic, or get out of the way and use Cure if you do have enough MP. Run back and continue the fight when you're done. Try not to get trapped in the alleys of Second District; you do have the entire lower area to fight the boss though. Dodge the full-body attack for this boss, since it is the most devastating attack for this stage of it.
Once you've taken the HP of the body down to green and eliminated the limbs, the body becomes a rather big threat by floating up into the air, charging, and shooting a massive energy ball at you. If it hits, it will take off a lot of HP. You can Dodge Roll away off to the side, or under it as it comes down from an angle. To hit the body now, you'll have to jump and strike at it. For magic users, this would be a good time to revive your minions if they're down, so that you can cast your Summon. Simba's Proud Roar attack will be able to attack the boss as well. Once you've finished killing this boss, you get the Aero spell, which is a defensive spell that reduces the damage you take. You will also get the next Navi-G piece to go to the next worlds. Sora locks the Keyhole to Traverse Town, and this world is secured.
Conclusion:
The last couple of things to do in Traverse Town now is getting back to Cid to find out just what he does. He sells Gummi parts, apparently. You can customize your gummi ship if you're the type to futz around with the builder. We'll have a tutorial thing for that later. Much later. If you want to see an extra scene, go back to the Accessory Shop, and look behind the counter for Pinocchio, the wooden puppet boy. It's just a small cutscene where you learn that Jiminy is from Pinocchio's world. The other thing to note is that the Phil Cup is opened with the sealing of Traverse Town. You can go try and beat that, or you can go to the next world.
End: Traverse Town - Part 2.
