FINAL DIMENSION - TO WHERE NO HEART HAS GONE BEFORE

And I Feel Fine: This is the End of the World as we know it. Ahaha, ok enough R.E.M. reference. As Goofy makes note, this seems to be where the worlds that have been destroyed find their final rest. Undaunted, Sora and company set out here to seek the origins of the darkness, and Ansem.

Spacial Puzzle: As there's no set path that you can see in this area, you'll soon see that you can't see where you can and can't walk. Confused yet? In this case, your directional guides will be the treasure chests. Head for the nearest green treasure chest that's in front of you. If you're paying attention to details, observe that the islands are pointing in certain directions. This will lead you to each treasure chest accordingly, and to where you want to go.

Boy Interrupted: Don't worry about getting interrupted, as it's supposed to happen. A giant dark ball of energy will transport you to another area where Heartless are waiting. Each time you need to defeat all the Heartless in order to get transported back up to where you were. You can't access the treasure chests in the areas where you fight the Heartless, but once you're transported back up, you'll be able to access the chests. Work your way through each encounter, and you will get duplicates of all the rare items and Stat Ups. Equip the new items to Donald and Goofy to power them up as well, and save the stat ups for yourself. Head towards the light with stone pillars and you will be taken to the next area.

Chest 1: Power Up
Chest 2: Defense Up
Chest 3: Megaelixir
Chest 4: Omega Arts
Chest 5: Angel Bangle
Chest 6: Megaelixir
Chest 7: Defense Up
Chest 8: Three Stars
Chest 9: Dark Ring
Chest 10: Power Up

GIANT CREVASSE - GUMMI HERE AND THERE AND EVERYWHERE

Behemian Paradise: The Guardian to the next section is a Behemoth, which you should be able defeat easily by now. Then, you are transported to the Giant Crevasse, where the surroundings are made of gummi.

No Juice Here: When you first get into this area, don't head down the ledges yet. Look to your right and far off you'll see a large set of crystals jutting out from that ledge. High Jump and then Glide towards that ledge, and behind those crystals you will find a Haste2-G.

Go down the two steps on your right and down the curving ramp. Climb down the gummi vine that's on your right to the ledge below. Turn the camera to your left, until you see the ledge across the way. Jump and glide to that ledge, then head down the steps. Turn around, and walk along the wall down the ramp to the next ledge, where there will an ESuna-G[] waiting.

Climb down the bright turquoise vine to the next ledge, and on your left on the ledge just below is another chest. Jump down onto that ledge and get the chest for a Haste-G. From there work your way back to the turquoise vine and climb back up. Jump back onto the ledge on your left, then jump right to the next ledge across the way.

Once you're there, run along until you see a large purple net-like enclosure below you. Glide over it and drop in. Here Darkballs and Invisibles will appear, which you'll have to fight off before you can exit anywhere. From there you'll notice that there's no place to go but down a little hole. Drop down there onto a ledge below, and you'll get an Ultima-G.

Turn to your right to face the large cavern again and glide across the entire area again, looking for a similar magenta-colored gummi net. Drop into that and Angel Stars will appear, which again you fight off and an exit hole appears. Drop into that exit hole and in the chest will be a Thundara-G.

Once you've finished finding these Gummi, or you simply want to move on with the game, then jump all the way down to the bottom level of the cavern and use the save point to save your game. Next to you is a swirling portal of light. Jump into that to be taken to the nexus of the worlds.

WORLD TERMINUS - REALIZE THE DESTINY

The Lighted Path: Here, there are a couple of colors of light you should note. Green takes you back the way you came. Blue takes you to the next pillar. Within each pillar in the center is a shaft of light. If you have sealed the world, then the light is purple, and if you haven't sealed it then it is green. Go into each purple light shaft and fight the Heartless in each of the worlds.

Traverse Town, 3rd District: Here you'll fight Soldiers and Large Bodies, as per the Heartless of this world. Once you've fought them off, open the red chest in the corner to get a Brave Warrior. Then head towards the double doors that will take you back to the World Terminus. Head to the next blue light and then the next light pillar.

Wonderland, Rabbit Hole: Red Nocturne, Green Requiem, Blue Rhapsody, Yellow Opera and Wizards appear here. Fight them off, and open the chest for an Ifrit's Horn. Head down the rabbit's hole to the door and go back to the Terminus.

Olympus Coliseum, Coliseum Gates: Air Soldiers, Wyverns and Defenders are the Heartless here. Defeat them and get the chest behind the right side statue's foot for an Inferno Band.

Deep Jungle, Bamboo Thicket: Power Wilds and Bouncy Wilds fight against you here. Get the chest after you kill them all, and receive a White Fang.

Agrabah, Palace Gates: Fight your way through the Bandits and Fat Bandits until you get to the Palace Gates. Jump up along the ledges until you get to the highest level and there will be a chest for a Ray of Light. Head back towards the desert to exit the area.

Atlantica, Calm Depths: Defeat the Sheltering Zones, Sea Neons, Aquatanks, and Screwdivers here and then open the chest for an AP Up.

Halloween Town, Oogie's Roulette Wheel: Search Ghosts, Wight Knights, and Gargoyles battle you here and the chest holds a Holy Circlet.

Neverland, Hook's Ship: Barrel Spiders, Pirates, and a Raven's Claw await you in this world.

Hundred Acre Wood, Clearing: All that's here is a Megaelixir, and a Save Point to save your game.

Another Side, Another Note: If you want the secret ending, then all worlds must be sealed. Even though it doesn't appear in the terminus, you must finish Monstro as well, because in order to finish Olympus Coliseum, you must beat Hades Cup, and in order to do that you must beat all three Coliseum cups before that.

EVIL GROUNDS - FIGHT ON BALD MOUNTAIN

Boss Battle - Chernabog: HP: 1500, EXP: 15,000. - Chernabog is massive, and the first thing you should remember is the second Ursula fight, or the Cave of Wonders battle. Here though, the demon is vulnerable only on his face and the sides of his head. Depending on your stats, this fight can be very difficult, or it can be shorter than you think.
Chernabog has about six different attacks. The first, hardest hitting attack is his flamethrower-esque breath. He'll inhale sharply, rear back and breathe fire either left to right or right to left. If you're anywhere near the front of his face, he'll get you with it. You can avoid it though, by floating down below the attack, or staying very far away since the fire has a limited range. The second attack in his arsenal is a pillar of fire that shoots up from the mountain below him. If you fight Sephiroth, you'll see a similar attack. Thirdly, Chernabog breathes out dark energy, which is less damaging than the flamethrower breath, but still it's better to avoid it. Every so often, the demon will blast you back to the edge of the arena with a hard air current. You'll just have to go back to him. Finally, once you get Chernabog down into the green, he'll summon blue balls of light that will track on you and hit. To avoid this, you must have Aeroga, and cast the shield before these balls hit. This attack is pretty damaging in Expert Mode. And lastly, he throws fireballs in a Hades-like way when the God of the Underworld's hands lit up and he attacked you with them.

Once you finish him off, equip the Shared Ability of Superglide, and then head down into the Crater. Superglide is the fastest way to travel! It saves a lot of running time, for sure.

VOLCANIC CRATER - GO TOWARDS THE LIGHT

Down in the crater, simply work your way through the various puddles of light, either stepping on them or jumping through them until you reach a large area with a glowing green floor.

LINKED WORLDS - THE FINAL STEPS

This area with the glowing green floor is called Linked Worlds, and it is here you will find another Behemoth waiting for you when you first enter. Finish off Behemoth, and you'll see the Heartless symbol at the far end of the room breaks off a chip. The next to appear are a number of Heartless, including all the Angel Stars, Invisibles, Dark Balls, and Shadows you'll need to get the Gale you want for synthesis. It is also here that you find the white mushrooms, from which you can get Gravity Arts (the final Arts to show Merlin for Goofy's Dream Shield.)

Once all the Heartless have been cleared in this area, the Heartless symbol at the back will have broken completely off, and you can go through it to the next room.

FINAL REST - THROUGH THE DOOR

This tiny waiting room holds one Megaelixir and the last save point before the end of the game. Yes, this is the end of the world and all, so if you missed anything, this is your last chance to finish sealing the worlds, getting puppies, getting trinities, weapons, synthesizing, beating the Coliseum cups, and finally fighting the secret bosses. Do it all now before you go in, because the next section will be your last. MWAHAHAHAHAaaa*cough*... ahem.

END OF THE WORLD - LAST MAN STANDING

Island of Destiny:When you first examine the door, a cutscene plays and that same mysterious voice talks to Sora. Then, examine the door again and it will open to Destiny Islands.

After the cutscene, you'll notice many things wrong with this version of Destiny Islands. For one, the waterfall beside the Secret Place has stopped flowing and has disappeared. The Secret Place is covered over with growth. But, that is the only place you can go. Go towards the Secret Place and Ansem's voice will begin speaking. The water turns purple, and the scene fades to white, only to reveal the broken Destiny Islands. Riku in his dark outfit will appear at the edge, watching the horizon. Go to him.

Boss Battle - Ansem I: HP: 1500, EXP: 10,000. - If you're at a high level, then these final battles shouldn't be difficult at all. Ansem's final battle isn't as difficult as it seems. In the beginning, the overconfidence of the villain lets you off easy. A couple things to note, are that magical attacks aren't going to work very well against Ansem - like most of the bosses are. Hopefully you have Aeroga and Curaga permanently fixed in your custom shortcuts. Also, you should've had MP Rage and MP Haste both equipped as well. Moving on, this first fight with Ansem is hardly hard. The demonic thing attached to his back is referred to as 'Guardian'. Six wind swirls first come shooting out from the Guardian at you. Additionally, whenever Ansem floats closer to you, the Guardian will claw at you, which can be avoided by jumping or rolling. When you get in a couple of combos, Ansem will likely call his Guardian (shouting out 'Come Guardian!') and all attacks will be blocked. Once the green bar starts to show, Ansem says 'You Insolent...!' and the Guardian disappears. Dark magic balls focus on you or your minions. If you try to attack, you'll notice the Attack menu says 'Freeze'. Sora will get frozen in place and the Guardian will start draining you of HP. The Guardian re-appears periodically Cure yourself. You can attack with Ragnarok, or Strike Raid at this time, as long as you have enough MP (which you can let the Guardian hit you for MP replenishing.) While the Guardian is attached to Sora, a spherical wall of dark purple energy surrounds Ansem and he tries to hit you if you get too close. This fight should be rather short in comparison to other boss fights, so whack away, watch out for the freeze, and get to business.

Boss Battle - Darkside: HP: 900, EXP: 8000. - Once you show Ansem you at least understand how to kick his ass, he floats away and the island starts to split apart. A purple arena is revealed that Ansem waits for you in. But first, get to him. When you get there, a different boss appears - the Darkside. This should be easy as pie now, so I'm not going to elaborate any more. Just take the Darkside down and move on.

Boss Battle - Ansem II: HP: 1200, EXP: 20,000. - Donald and Goofy have disappeared, leaving you once again to fight alone with no help from them this time. Ansem is definitely more serious now, and all the attacks from the initial battle appear again. A couple of new attacks appear. First, the Guardian charges up and shoots out dark pillars of energy from the ground at you. Dodge Roll to get out of the way, since jumping isn't going to help. The other new attack is where the Guardian appears in front of Ansem, and the two charge at you multiple times with a wall of purple light in front of them. The attack is similar to Kurt Zisa's spinning blade attacks, or the Screwdiver Heartless charge. You can Dodge Roll, or attempt to counter the attack head on to stop it. If you manage to counter, you'll get about 200 Tech Points. Once the green HP bar starts to show, the atmosphere darkens and a glowing aura appears around Ansem. The Guardian disappears and starts shooting up from underneath you at a very rapid pace. To avoid it, just lock onto Ansem and start running in a circle around him like the way you avoided Hades' spinning fire attack. The attack ends in a final massive pillar of dark energy. Dodge Roll will help to dodge this. This fight with Ansem will be the same as before, with these new attacks added in. Go get him, Sora. Once he's defeated, you'll get yet another cutscene.

Boss Battle - World of Chaos: HP: 1500, EXP: 20,000. - Sora finds himself facing off against a huge battleship. This is a gigantic ship is demented looking, highly saturated with gaudy colors in evil combinations, and Ansem half naked holding a wicked halberd with tubes stuck to his back. Yes, evil. That halberd gets swung around a la Capt. Hook's attack. Aside from Ansem's constant iterations of turning to darkness, and that all shall be extinguished, 3 balls of light focus lasers on Sora and shoot out. Fly around to avoid them. Ansem also summons three of an exclusive Heartless for this battle, called Bit Snipers. They're just like Shadows, and take a couple of hits to bring down. Use them for their HP replenishing balls. Every so often the gigantic Guardian attached to the ship will claw at you or blast you away like Chernabog with a blast of air. Once you whittle Ansem down to nothing again, he'll retreat and be covered in a Heartless symbol. Then, you are sent to the next fight.

Boss Battle - Room Core: HP: 30, EXP: 0. - Fight the Shadows in a pitch black room with a glowy blue Heartless symbol on the floor. Use the Target Lock feature and focus on attacking them. When you're finished fighting them, a ball of blue light between a strand will appear. Lock on and attack it, and you'll be set free.

Boss Battle - Large Artillery: HP: 240, EXP: 240. Small Artillery: HP: 120, EXP: 90. - Once you blow up the Room Core, you get shot out of the inside of the ship to the edge. A dark cloud of energy appears as massive wiggly cannons appear with a few smaller cannons. The large artillery shoot out red missiles that home in on you. When you get closer, the large artillery spews out large yellow bombs. Kill the little wiggly blue cannons too, since they'll hurt you with their blue beams of light. Again, the massive guardian at the top of the ship will try to hit you. And the lasers are back too. The cannons may drop Mega-Potions and MP balls. When you're done, enter the glowing "Portal of Darkness."

Boss Battle - Room Core II: HP, 30, EXP: 0. - The first thing you'll here is Goofy's voice. Yay! Your minion has returned! Go help him with the Darkballs, and when you're finished, whack the heck out of the yellow ball of light stranded up there.

Boss Battle - Face: HP: 1200, EXP: 3000. - You're spit back out of the ship with Goofy and the grotesque face at the bow of the ship comes alive. Start flying up to it and hitting it much as you can. Pillars of light will try to hit you, like during the second fight with Ursula. The face also roars aloud so that it causes a huge blast, much like Simba's Proud Roar or Beast's special attack. If you're anywhere near it you will get hit, but don't worry too much about your HP unless you hear warning sirens. If that happens, fly away and cure yourself before going back to bash away at the face until it runs out of HP. When the battle ends, the face will open up its mouth to reveal another portal to darkness. If you fly around the ship, the blue artillery cannons will appear. You can get HP, Megapotions and 90 EXP points for each one. Enter the Portal of Darkness to get to the next stage of this long battle.

Boss Battle - Room Core III: HP: 30, EXP: 0. - You get Donald back here, but fight off the Invisibles. There's about five of them. Hit the red bulb and go back out. 'Nuff said.

Boss Battle - Main Core: HP: 300, EXP: 0. - Now the middle of the ship is opened up. fly to the middle of the ship and have a go at the core. Destroy the artillery around the heart first so you can get rid of the fire and then send Donald and Goofy into it and have them wittle down the HP or do it yourself. The heart doesn't attack you at all, so this is easy peasy. One would expect more from a boss, shouldn't they?

Boss Battle - Ansem FINAL. - The final (yes, FINALLY) battle is Ansem once more as he comes out to face you. Things to remember, the lasers, and the giant Guardian at the back. The Guardian charges up and shoots out a humongous ball of dark energy, which follows you and grows until it finally explodes and does damage. Three points on the Guardian light up and dark magic tracks onto you. However, comparatively speaking, this final fight is nothing. Nada. Done. And then...

Congratulations! The game is OVER, and so is this Walkthrough. I hope you have enjoyed reading through this, and playing Kingdom Hearts. THE END.

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