DEEP JUNGLE VS. OLYMPUS COLISEUM

Important Note: Through most Kingdom Hearts walkthroughs, you will find that they recommend you to go to Olympus Coliseum after Wonderland. This is because you will see the battle star level for Olympus is 2, versus Deep Jungle's 3. Deep Jungle is more difficult. However, there are a couple of reasons why we determine going to Deep Jungle first is better. One, is that you will learn the Cure spell in Deep Jungle. This is the big factor! The secondary reasons are that you get the Jungle King, which is Sora's first alternate Keyblade. It's stronger than Sora's original Keyblade, the Kingdom Key. Another reason is that you will gain more EXP and level up faster in fighting the stronger enemies of Deep Jungle before going back to Olympus. The downside to going to Deep Jungle first, is that you will not receive the Thunder spell first. In our eyes, that's fine. Cure is more important than Thunder to us, especially in Expert Mode. So... that said, you can either go through the story the way the other walkthroughs recommend, or you can follow us!

TREEHOUSE - INTRODUCTION

Mini-Boss Battle - Sabor: HP: 90, EXP: 15. The first thing you encounter after dropping into this world is a big leopard named Sabor. He wants to eat you. You don't want that. So you fight him. Use the R1 button to lock onto him quickly, so you will know where he is. Sabor is fast at dodging and attacking, but you have Dodge Roll. Sabor's general pattern is to hunch down, charge at you, then swipe with his claws. You can Dodge Roll out of the way, turn and strike Sabor on his side. You will usually only get in one combo, and then Sora smacks Sabor out of the way. He'll get up and repeat his attacks. Fighting Sabor shouldn't be too hard, but Don't run straight at him! Unless you are really good at timing your attacks to counter Sabor's claws (which you get Tech Points for), your best bet is to dodge a little bit to the side and behind, and strike then. Sabor turns towards you when you attack, so be ready to slip away. Again, you don't have a healing spell yet so if you need Potions, use them. The important thing to note about this battle is that you don't have to win. It's like fighting Leon at Traverse Town: victory yields a slightly different story sequence.

Meeting Tarzan: This is a story sequence. After the sequence, you can explore a little bit around the Tree House and get treasure chests that you can get. When you're ready to move on, follow the way Tarzan went and jump off the net around the Tree House. This takes you to the next Save Point and tree surfing.

Tree Surfing: After saving next to the hollow tree stump, jump down into the big hollow tree stump. If you saw the movie, Tarzan could surf on tree branches. Well, Sora can do the same. Use the pad to steer right or left, press the analog stick forward if you want to go slightly faster. You can't fall off the branch so don't worry. Watch out for the branches in your way! If you hit them, you take damage. You can attack these branches and they'll break. Or, you can try to jump over the large ones. There is a section where there are two large branches in your way. Jump over the first one, and while you're falling back down attack the second one that comes after it. You wind up at Jane's campsite afterwards.

CAMP - HUMAN CONTACT

Meeting Jane and Clayton: Don't pick things up yet when you get to the Camp, but just go straight into the tent. Donald and Goofy are there. You're introduced to Jane, and she tells you about Tarzan. You also meet Clayton (NOT CLAYTON!), who is as seedy and obviously manipulative as ever. After the story, go to the Save Point inside the tent. You can choose your party members at the Save Point inside the tent. If you want to get the Blue Trinity outside, then use Donald and Goofy first. If you don't mind skipping that for now (since you can come back later) then use Tarzan because he can use Cure, which will definitely come in handy during the battles to come. Once you're done deciding who you want in your party, talk to Jane again and she'll mention showing Tarzan slides. Go outside of the tent to collect them.

Slides and Projects: You'll notice that there are some Recipe and Research Notes outside of the tent. Don't worry about those yet, since those aren't story essential. They just give items. Rather, you want to look for the Slides. Note that although they are numbered, we'll present them to you in the easiest way to find them all.

Slide 3 - Beside the chalkboard with the drawing of Tarzan, is Slide 3.
Slide 4 - Turn and look at the big stack of crates. Hop up the crates to the top and there is Slide 4.
Slide 6 - Hop off the crates towards Jane's tent. Go to the right side, where there is a pile of luggage. Jump to the top of the luggage, and that's Slide 6.
Slide 1 - Jump to the top of Jane's tent. Slide 1 is there.
Slide 5 - Don't jump down, but run along the canvas tops to the very end to get Slide 5.
Slide 2 - Finally, just drop down underneath the canvas top and look for Slide 2 on top of a drab army-green colored box beside some crates.

Sora and the Slides: Once you have all 6 Slides, go back into the tent and Examine the camera box. You'll be shown the 6 slides and a brief story bit. Make sure you touch the Save Point and check your Items, Equipment, and Abilities at this time to see that all things are in order. Tarzan agrees to take you to the gorillas. Head out of the tent.

Mini-Boss Battle - Sabor II: HP: 90, EXP: 15. Sabor is back, and his motions are the same. The setting is different from the Tree House, and you have Tarzan and Donald or Goofy to help out. Use your minions. They will help you fight Sabor, and keep the big cat distracted for the most part, but use the same tactics as in the first Sabor fight. He's not any harder, and doesn't do any more damage than the last time.

VINES 2 - GORILLA HUNTING

Hippos' Lagoon: Once you're done fighting Sabor, head to the opposite exit of the campsite towards Hippos' Lagoon. There are two vines that lead up from this area, one at the entrance to your left, and one at the back of the lagooon. Head towards the back of the lagoon. Jump onto the first hippo, then onto the next piece of land that's in front of you and to the right. The second hippo you jump on sinks, so jump on and off before it sinks. If you fall in the water, then just swim over the hippo's spot and wait for the hippo to come up again. Sora will automatically stand on the hippo's back if you wait for it to come up, and then you can continue jumping. The last, third hippo is a little harder to reach jumping wise, and if you fall in then you have to swim back to the second hippo and get back on it to jump again. From the third hippo, the vine is a little far for regular jumping. If you think you can't make it, try pressing the Attack button (X) and Sora will go just a little bit farther to land on solid ground. You can come back for the treasure chests later, if you want - extra abilities like High Jump and Glide will make getting them easier. In the meantime, continue to the back of Hippos' Lagoon and climb up the vine that leads to Vines 2. The vine at the entrance of the lagoon leads to Vines, which contains a Save Point. It's your choice whether to go to Vines or Vines 2 first. We'll follow the Vines route just to be thorough, but if you want to head to Vines 2 and skip the Save Point and a few treasure chests, go ahead.

Vines: This area has a Save Point that you can use to recharge. It's immediately behind you on your left as you will see. If you fall off in this area, you'll be returned to Hippos' Lagoon. You can also look behind you and there is a vine leading down to Hippos' Lagoon. You want to swing through the vines to get to Vines 2. First turn towards the vine nearest you and Jump On (it's the bottom command), then Jump Next (which is the Attack command turned into a new command), and finally Jump Off. Jump On to the first set of vines you see; there are two going to the next platform. Don't hang on too long or they'll break and you'll drop down into the lagoon. Once you reach the platform at the end of the first set, look a little bit off to the right, towards the next platform. The vine you next target is the next one to get on, and jump across two of those vines to the next platform. This platform has a flower next to it, as you'll see. Then, go to the next vine at the other end of the platform past the flower. There are 4 vines in the next set. Jump on and swing through to the next platform. Then, look to your right for the last set of vines. There are three here, and swing across those to the last platform. You'll see an area where a branch arches between two trees. Go towards this area. This leads to Vines 2.

Vines 2 - Kerchak: When you get here, Tarzan pleads with Kerchak, but gets no reply. The gorillas head towards the Tree House. You'll want to follow them there. Swing through the first set of vines (3 of them) to the next platform with the flower on it. This platform curves a little to the left. There's another vine over your head. Look towards Donald and Goofy waiting for you on their platform. Jump on to the vine and swing. This is a long set, 9 in all. Swing through the vines there to the final platform where your minions are waiting and then climb up the light green ivy vine towards Climbing Trees. You can worry about the treasure later, as usual.

Climbing Trees: This room has three exits, and focuses around a big tree. Run up the slope to the section with a blue Trinity mark on the ground. The exit beside the mark is to the Tree House. You want to go to the Tree House to find the gorillas and continue the story.

TREE HOUSE - NOT CLAYTON!

Stop that snake!: Upon entering the Tree House, a short story sequence happens with Clayton. There's not much to do here really. You want to head back towards the camp. And Sabor's still waiting for some more ass kicking. Go back down the Tree House path towards Climbing Trees where you came from. Before you head all the way down, jump off the giant branch and you'll land in the Cliff area. Sabor will be waiting for you yet again.

Mini-Boss Battle - Sabor III: HP: 90, EXP: 15. This cat just really wants to eat you. He's kind of persistent like that wolf in Sword in the Stone going after Arthur. You should have full health and magic at this point still because there won't be any enemies for you to fight yet. Anyway, you ought to know how to put this kitty in his proper place. This is a mini-boss for a reason; he's good practice. You can continue to return to this place through the Tree House if you want to beat Sabor over and over again, but since he's only 15 EXP, and you want to stop listening to that Tarzan music, get outta there once you beat Sabor and head back to Camp and Jane's tent.

CAMP - THE RETURN OF THE HEARTLESS

Power of the Wild: Jane scolds Clayton for shooting at the gorillas, even though we know he should get a good slap in the face. Once that story bit ends, Save at the Save Point, and switch Tarzan into your party if you haven't already. When you get that through, get ready for the next fight with the Heartless. The next story sequence reveals the gorillas are in danger.

New Enemies:
Powerwild: These monkeys are horrible to fight. They appear in groups of at least two, and when there's about 6 of them in the area it gets very ugly. They have three attacks: they swipe you with their claws in short range, they jump and claw furiously, and they also slide-kick you. The last two attacks do a Lot of damage at first, so be careful! Use Dodge Roll to avoid the attacks or block them if you can, and don't get surrounded or you'll find yourself out of luck. Your best shot is to take them on one at a time rather than as a group. These suckers dodge your attacks by hopping to one side too, so be ready to turn to fight them or dodge them.
Bouncywild: These are the female counterparts of the Powerwilds, and they are a pain because they attack from far range with slingshots like Wakka did with his ball. They also run around and drop banana peels, causing you or your party to slip and drop a bunch of munny. If you can hit their slingshot ball back at them, it is almost always an instant-kill with Tech Points for you. Otherwise, just smack them up.
Green Requiem: These green flying Heartless are similar to the rest of their colored cousins. They don't attack you at all, but they have one major function, and that is to heal the other Heartless. They're not hard to defeat either, but when you're working away at a couple of higher HP Heartless and you have them down to a final strike... and then along comes this annoying green guy to cure them? Well, they're usually just there to get in the way. But, when you get rid of these guys, they drop a lot of HP balls and some MP balls, so they're almost good to have around. Almost.

CAMP - THERE WE GO AGAIN

Gorilla Rescue: With each squad of Heartless you defeat, you get gummi parts for customizing your gummi ships. Unless you happen to like futzing with ship designs or have a lot of free time to mess about with that aspect of the game, don't worry about them. Your objective is to get to the Tree House to rescue all the gorillas. Start from the Camp, then go into the Hippos' Lagoon, up into the Vines and onward to the Climbing Trees area. From there, head to the Tree House exit and defeat the Heartless inside the Tree House to save the last gorilla. Once you've done that, return to the Camp and speak to Jane. Once you've finished speaking to Jane, go outside of the tent. A shot from Clayton's shotgun rings out from the Bamboo Thicket area. Go in that direction, and you'll find Clayton's pipe... and That Darned Cat (kudos if you know the reference!)

Mini-Boss Battle - Sabor Final: HP: 180. EXP: 150. This time, Sabor's last ditch efforts make him a little harder to beat because he's got more HP. His attack style is the same, and you also have your minions. The arena here is very big, so be careful about your attacks if you want to conserve your HP/MP. Also, Sabor will sometimes jump into the bamboo walls and disappear, then pounce back out from some unknown spot. This breaks your Lock-On to him, so you will have to press R1 again to lock onto him each time he reappears. Again, Dodge Roll, attack from the side or behind, and beat the stuffing out of him. Sabor finally bites it, and you get one of his teeth as a souvenir Accessory - the White Fang. Equip this onto Sora.

New Harmless Heartless:
White Mushrooms: Before you return to the Camp area, go to the Cliff area (that's the exit opposite the camp one, of course) to fight the Heartless there. Make sure you finish all the groups of Heartless in the Cliff area before returning to the Camp - that includes the ledges. Once you've done all that, go to the Camp. You'll see the new Heartless, the White Mushroom. These things are harmless to you, as in they don't attack. Instead, they play Charades with you and you hit them with magic spells according to what they're doing. Here's a partial list of what they do:
Shivering (it's too cold)- Cast Fire
Sagging backwards and fanning itself (it's too hot)- Cast Blizzard
A light appears over its head and it goes to sleep (it's too tired)- Cast Thunder
It trips and falls down (ouch)- Cast Cure
Note at this point if you followed the way we go, you won't have Thunder or Cure yet. If you want to play their little game anyway, just be patient and wait for them to indicate that you should cast Fire or Blizzard. You can always come back and find them, and they only appear in certain areas of each world, and after you have defeated all the enemies in two other areas ajoining to the area they're found in. If you please the Mushroom by getting the spellcasting right three times, it will give you rewards of MP balls (to replenish your magic) and Items you'll need for Synthesizing other things later. If you attack the Mushroom, cast the wrong spell, or cast the right spell but too late or too early, it gets mad at you and disappears. If you take too long to complete 3 spells, they disappear. It's just a game, but they hold some items that you want if you want to synthesize items, and you need their Arts items to get a special Keyblade. But, again, it's not particularly important to the story of Kingdom Hearts, so let's move on. You can find out more about the White Mushrooms again in the Obsessive section of the website.

CLIMBING TREES - I WOULDN'T EAT THAT IF I WERE YOU

Rescue Jane and Terk: When you got back to Camp, there was a short sequence revealing Terk running haphazardly and tackling Jane. Then, you saw them getting kidnapped. Sora and Co. get to rescue them. Tarzan will use his "spidey-sense" (yes yes, another reference) and indicate the Tree House. Go in that direction. From the Camp, head into the Hippos' Lagoon and up into the Vines 2. You then go to the Climbing Trees, where you'll see Jane and Terk, along with some Powerwilds and some big, black, non-edible looking fruit growing on the tree in the middle. The Powerwilds continue to reappear even if you kill them, so don't worry about those. Just smack the big black fruit around the tree. Once you've destroyed the big black fruits, you'll be told the truth about Clayton. You could just keep killing Powerwilds for more experience, and since they reappear in the same spots over and over, you can kill them over and over. Still, we're moving on.

CLIFF - CLAYTON BATTLES

Back to Camp: Go back to the Camp, enter the tent. Make sure you have your items set and all your wanted Abilities (such as Dodge Roll and Vortex) set, along with any other extra goodies you want to use in the next fights. You get to fight Clayton next, and he's the boss, so be prepared! Save before you exit the tent and move on to fighting Clayton.

Boss Battle - Clayton and Powerwilds: HP: 250. EXP 240. This is actually the pre-boss battle. Clayton is your main target here. Let your minions take care of the Powerwilds. Go after Clayton, and hit him with all you got. Our best strategy is to lock onto him, and get close to him to smack him. He'll jump back when you get too close, so make sure you're locked onto him to follow him. His only attack here is his far range shotgun blast. He also uses Potions to cure himself. He's not that hard at all, but it can be deceiving, because he goes out.

Boss Battle - Clayton and Stealth Sneak: HP: 250. EXP: 240. / HP: 750. EXP: 30. Here is where the real battle begins. Clayton, after you kicked his ass the first time, gets control of a big Heartless - the Stealth Sneak. You don't see this enemy unless it's moving. If you have the Scan ability equipped, you'll be able to see the HP bar for the Sneak. It's recommended that you target lock onto Clayton when you're fighting him, though, because Clayton is your main target.
The Stealth Sneak has three attacks: a really fast claw swipe (though you'll see he hunches his back before he hits), a vicious tail-spin whacking move, and yes, it even shoots beams out of its claws after charging up energy complete with glowy eyes. They're all attacks that are rather easy to avoid, if you just jump or Dodge Roll out of the way. The problem is that the Sneak is fast, and it's rather invisible. Remember Sabor? Think of Sabor, but bigger, faster, and doing a lot more damage. There's a quick way to win this battle though, and that is to aim your shots at Clayton. Clayton is riding atop the Sneak at first. If you're locked onto him, Sora will swing his Keyblade around and attempt to hit Clayton, and at the same time he will end up hitting the Sneak beneath. Sora's air combos do quite a bit of damage themselves comparatively, so just try to get in as many hits as you can. Remember to run off and use Potions if you're HP is low! Don't worry about your minions, but remember they serve as good distractions. It's best to hit the Sneak from the side or behind, but it's fast enough to turn around and get in a few hits at you.
Once you hit Clayton and the Sneak enough, Clayton will get off the Sneak. The Sneak will become visible. Leave your minions to take care of the Sneak, and go after Clayton. Again, Clayton's only real attack is his shotgun's bullets. Again, he'll try and dodge away, jumping around. He uses Potions as well, so make sure you go after him with all you got. You can Dodge Roll to avoid his shots, just make sure that Roll isn't straight towards him. If the Sneak comes around, try avoiding its attacks while you're focused on Clayton. If Clayton gets back on the Sneak, then you just have to repeat the first strategy to get him to dismount again. Always remember to use Potions when you hear the HP alarms go off, or if you are observant enough to notice before you actually get down that far, to run off to a calmer part of the area and use your healing items.
If you're a magic based user, use Fire and Blizzard to knock the Sneak and Clayton around. If you followed other walkthroughs and have Thunder, then you can cast Thunder to hit both Clayton and the Sneak together while Clayton's on the Sneak. Once you beat these two baddies up, you will learn the much appreciated, much needed Cure spell!

WATERFALL CAVERN - *&&X% MEANS HEART
Behind the Falls: Kerchak chucks Sora up onto the cliff area that was revealed in the fight. Head into the tunnel that says Waterfall Cavern, which will bring you to the rocks behind the falls. Here you have to do a bit of jumping around. You want to head up and to the right (as you face the wall) up towards the farther ledges. Collect treasure chests if you want, but none of them are any stat boosters. You want to get to the ledge with some moss growing on the wall next to it. You can climb onto that moss, and head left. Jump off onto that ledge, and then jump upwards again. There will be a long, climbable vine growing upwards. Climb up that until you reach the topmost ledges, then jump off to the right one, and then jump down to the left ledge below. You want to head towards the long one with the tunnel. It brings you to a previously unknown area (marked by the name ?????) and go into it. This brings you to the end of Deep Jungle.

Conclusion: Sora will lock the keyhole of Deep Jungle, and you will gain various items. The important things are the Navi-G piece, which allows you to go to more worlds, and the Jungle King Keyblade. You will also learn Red Trinity, an important one that is needed for furthering the story later. You'll see that there's a White Trinity over in the heart of the falls. You won't be able to get that until later, so don't worry about it. Equip the Jungle King one you're able to, because it's a better key than the Kingdom Key. Admire it's cool design! And admit to yourself that Kingdom Hearts is a really graphically beautiful game. Then head back towards Olympus Coliseum for your missed spells and fun. Technically, since you were supposed to finish the first bit of the Coliseum before coming to Deep Jungle, you'd have missed out on the Thunder spell, but then here's your opportunity to go fix that. Otherwise, if you've done the Coliseum's first bit, head back towards Traverse Town as Donald and Goofy will recommend, to find Cid.

End: Deep Jungle.

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