HOLLOW BASTION - RETURN OF THE KEYBLADE MASTER
Choose your Force: Once you return to Hollow Bastion, you'll appear with Beast. After a short sequence, you're given the option of choosing Beast in your party or not. For now we can stick with Donald and Goofy, but Beast can also help you out. Head on up to the Castle Gates, but before you go in, there is a new bubble that appears at the Rising Falls next to the ledge with the white trinity. The bubble takes you down underneath the water where there's a chest with a Defense Up in it. Go get it, and then proceed on to the main castle.
LIFT STOP - WORK YOUR WAY UP
Just In Case: In case you've forgotten how the order of areas goes, here it is again:
Castle Gates: From the Rising Falls, head towards the big double doors towards the Entrance Hall.
Entrance Hall: Head into the Lift Stop, 1F.
Lift Stop, 1F: Work your way left to the Castle Gates, and this time you will be on the other side of the area. Head up the stairs until you see the blue crystal that will take you up to the next level at Great Crest.
Great Crest: The red crystal takes you onto the giant lift will take you across the Great Crest area to the other side. Once you're there, head down the stairs back into Lift Stop, 2F.
Lift Stop, 2F: Take the lift up to the 3rd floor.
Lift Stop, 3F: Exit out of the area to the area of Great Crest with the exhause pipes.
Great Crest: Head to Sora's right side, where there will be another lift that brings you up again to High Tower.
High Tower: From here, head back to the Lift Stop, 3F. The entrance will be right in front of you. Make sure first though that the ledges in their step-configuration. If not, then adjust accordingly.
Lift Stop, 3F: Head to the next High Tower exit that will take you to the upper level of High Tower.
High Tower: Fight through the Heartless, hop up the steps and proceed on to your front then left until you re-enter the Lift Stop, 4F.
Lift Stop, 4F: Head across and fight through the Heartless to the Castle Chapel.
Castle Chapel: Save your game at the save point, and then proceed into Lift Stop, 4F.
Lift Stop, 4F: From this last lift stop area, don't fall off the platform and go on to the Grand Hall.
GRAND HALL - OATHKEEPER'S TWIN
Oblivion: Once you're finished talking to the princesses in the Castle Chapel, they'll give you a clue that you have to get to the Grand Hall and seal that Keyhole. After you fight your way through the Heartless, be sure to get the treasure chests that are in this area, because some of them have important items such as a chest of puppies, and the Oblivion Keyblade. When you've finished equipping your items and abilities, head into the Dark Depths of the Heartless sign.
DARK DEPTHS - WITHIN THE DARKNESS
Boss Fight - Behemoth: HP: 1350, EXP: 16,000. - Behemoth doesn't look like the Final Fantasy behemoth, but this boss is really not that hard. It's only weakpoint is the horn in the center of that massive head. The first attack is quite devastating, but easily avoidable. Just jump before Behemoth lands on the ground. Lock onto the horn, send your minions after it, and then climb up onto the back of the Behemoth from behind. You'll have high jump, but you may have trouble climbing up. Behemoth's got three attacks. The first is the usual stomping about, which can be avoided by jumping or being on its back. The second attack will occur when it charges up its two other horns and sends down a massive lightning attack coupled with balls of dark energy that home in on you. You can avoid these attacks by dodge rolling, but generally if you have Aero and are fast with Cure, you shouldn't need to worry about the attacks. The last attack in Behemoth's array is another lightning attack where it calls down a mass of bolts from the sky. This attack is nearly unavoidable if you're anywhere near the Behemoth. Every so often the behemoth will lean down so you can hit the center horn, but when it stops getting hit that means it will charge up and do the stomp with lightning attack. This boss is generally just a whack job, so whack away. Make sure your minions are awake (with HP) before you put in the finishing blow, because 16,000 EXP is likely to level up someone. You get the Omega Arts for defeating this boss and Fira will be upgraded to Firaga.
LIBRARY - RECOVERING THE PAST
Childhood Memories: You learn that Hollow Bastion is Leon, Yuffie and Aerith's childhood home, along with the fact that Ansem was the king and Kairi also originated from this place. Go to the library and talk to Aerith and Belle. Aerith will give you Ansem's Report pages 2, 4, 6 and 10. She will also upgrade your Cura to Curaga. Belle, who is upstairs, gives you the Divine Rose keyblade, which is a fairly strong blade in its respect. If you want you can also talk to Leon and Yuffie to get their views on the recent subjects. Once you're finished talking, you can leave.
Seeing Stars: Hades Cup opens up after you finish Hollow Bastion, which you definitely should go to beat if you are above level 60. That tournament will level up you and your minions, as well as earn you the Lionheart keyblade as well as Goofy's Genji Shield and the Trinity Limit ability all in the first round of completion. Also, once you've completed Hollow Bastion, every world on the game turns into a 10-star level world, so watch yourself. After all this, it's recommended you complete as much as you can before heading to the last world of the game, appropriately titled: End of the World.
End: Hollow Bastion, part 2.
