DEEP JUNGLE
Tarzan's world has a few new Heartless, appropriately tuned to the jungle. The new spell here is Cure, and appropriately, the Green Requiem also first appear here.
GREEN REQUIEM
Items Dropped: Ether (8%), Bright Shard (12%), Protera Chain (1%)
| Place |
HP |
EXP |
| Before Rescue |
15 |
4 |
| After Rescue |
60 |
120 |
Defense: These are invulnerable to Fire, Blizzard and Thunder spells.
Strategy: Though these Heartless don't attack you, they cure the Heartless that do. Take them out before you get on with the other Heartless.
POWERWILD
Items Dropped: Potion (4%), Ether (50%), Mega-Ether (4%), Power Shard (8%), Protera Chain (1%)
| Place |
HP |
EXP |
| Before Rescue |
30 |
4 |
| After Rescue |
150 |
120 |
Defense: Quick to dodge direct attacks, these monkey-like Heartless are fast on their feet and do lots of damage if you're not quicker.
Strategy: At first, the Powerwild will jump to one side as Sora stabs with his Keyblade. Target lock will help keep your camera angled correctly. Don't get caught in the air with their jumping scratch attack though. Take these on one at a time and don't get surrounded.
BOUNCYWILD
Items Dropped: Hi-Potion (8%), Ether (50%), Mega-Ether (4%), Power Shard (12%), Protera Chain (2%)
| Place |
HP |
EXP |
| Before Rescue |
18 |
2 |
| After Rescue |
120 |
150 |
Defense: Extemely fast, it runs and jumps around, dropping bananas that cause you to slip and drop Munny balls. It also has a long range slingshot.
Strategy: Use target lock and then wait until the monkey stops moving long enough to start aiming its slingshot at you. You can hit the shot back for Tech points, but if you're strapped for patience, use Blizzard or Fire spells to stop it when it's running around.
WHITE MUSHROOM
Items Dropped: Blaze/Frost/Thunder Shard, Blaze/Frost/Thunder Gem, Spell Arts, Mystery Goo (% depends on spell combo)
| Place |
HP |
EXP |
| All Worlds |
30 |
Tech Pts. Given |
Defense: White Mushrooms have no defense. They just play charades and give items.
Strategy: These mushrooms don't attack. Depending on the combination of spells you get right, you will get certain items. If you attack the mushroom physically, or use the wrong spell, it will get mad and disappear.
Click Here to Go to the Mushroom Guide
